Info: 'Are you sure that you want to quit the game and go to the high scores screen?'
3:
Bounds: x1=20, y1=20, x2=52, y2=52
Type: -96
Info: ' '
DITL_140_Progress.txt
Items: (4 entries)
0:
Bounds: x1=154, y1=127, x2=214, y2=147
Type: 4
Info: 'Cancel'
1:
Bounds: x1=11, y1=5, x2=354, y2=56
Type: -120
Info: 'Raven™ is copying '^0' to your local hard disk for better performance.'
2:
Bounds: x1=11, y1=61, x2=356, y2=75
Type: -128
Info: ''
3:
Bounds: x1=11, y1=80, x2=356, y2=116
Type: -120
Info: 'Hit the Cancel button if you want to stop the copy and run off the CD ROM Drive.'
DITL_130_CD Warning.txt
Items: (6 entries)
0:
Bounds: x1=121, y1=226, x2=181, y2=246
Type: 4
Info: 'Quit'
1:
Bounds: x1=216, y1=227, x2=276, y2=247
Type: 4
Info: 'Play'
2:
Bounds: x1=18, y1=74, x2=386, y2=132
Type: -120
Info: 'Click the "play" button below and Jump Raven™ will run off the CD ROM, but the high scores file cannot be saved, and the application will not use extra RAM.'
3:
Bounds: x1=18, y1=145, x2=386, y2=203
Type: -120
Info: 'A better idea is to install part of Jump Raven™ on your hard disk. Click the "quit" button below, and read the "installation instructions" file on your CD.'
4:
Bounds: x1=18, y1=15, x2=50, y2=47
Type: -96
Info: ' '
5:
Bounds: x1=72, y1=15, x2=386, y2=44
Type: -120
Info: 'Jump Raven™ is running off the CD ROM Drive.'
DITL_125_Edit Keys.txt
Items: (21 entries)
0:
Bounds: x1=30, y1=150, x2=90, y2=170
Type: 4
Info: 'OK'
1:
Bounds: x1=120, y1=150, x2=180, y2=170
Type: 4
Info: 'Default'
2:
Bounds: x1=210, y1=150, x2=270, y2=170
Type: 4
Info: 'Cancel'
3:
Bounds: x1=20, y1=10, x2=280, y2=28
Type: -120
Info: 'Edit game keys:'
4:
Bounds: x1=20, y1=40, x2=91, y2=58
Type: -120
Info: 'x'
5:
Bounds: x1=20, y1=64, x2=91, y2=82
Type: -120
Info: 'x'
6:
Bounds: x1=20, y1=88, x2=93, y2=106
Type: -120
Info: 'x'
7:
Bounds: x1=20, y1=112, x2=89, y2=130
Type: -120
Info: 'x'
8:
Bounds: x1=160, y1=39, x2=233, y2=57
Type: -120
Info: 'x'
9:
Bounds: x1=160, y1=63, x2=231, y2=81
Type: -120
Info: 'x'
10:
Bounds: x1=160, y1=87, x2=231, y2=105
Type: -120
Info: 'x'
11:
Bounds: x1=160, y1=111, x2=231, y2=129
Type: -120
Info: 'x'
12:
Bounds: x1=100, y1=40, x2=130, y2=56
Type: -112
Info: ''
13:
Bounds: x1=100, y1=64, x2=130, y2=80
Type: -112
Info: ''
14:
Bounds: x1=100, y1=88, x2=130, y2=104
Type: -112
Info: ''
15:
Bounds: x1=100, y1=112, x2=130, y2=128
Type: -112
Info: ''
16:
Bounds: x1=240, y1=39, x2=270, y2=55
Type: -112
Info: ''
17:
Bounds: x1=240, y1=63, x2=270, y2=79
Type: -112
Info: ''
18:
Bounds: x1=240, y1=87, x2=270, y2=103
Type: -112
Info: ''
19:
Bounds: x1=240, y1=111, x2=270, y2=127
Type: -112
Info: ''
20:
Bounds: x1=15, y1=190, x2=293, y2=256
Type: -120
Info: 'Cursor keys always go forward, left, or right. Option key switches between current weapon and navigate mode. Space bar fires a rocket.'